You get one number before we start, not an hourly meter. Every build package covers design, development, your app icon and store listings, submission to the App Store and Google Play, and 30 days of post-launch fixes.
Utilities, Apple Watch apps, companion apps and single-purpose tools.
Subscription and content apps, membership apps, small-business apps.
Streaming services, marketplaces and multi-device products.
Wireframes, high-fidelity screens, clickable prototype and a developer hand-off kit for your own team. Icon and store-screenshot kits from $480.
Keep an existing app healthy: new-OS compatibility, store-policy changes, priority bug fixes. Bigger plans add a monthly feature drop.
Scoping an idea, choosing a stack, pricing a subscription, or getting an app through a stubborn App Store rejection.
Apple and Google ship new OS versions every year and change store rules more often than that. A retainer means someone is already on it. Three-month minimum; unused hours don't roll over; extra hours at $75.
| Plan | Hours / month | Includes | Response | Price |
|---|---|---|---|---|
| Care | 3 | OS and device compatibility updates, store-policy compliance, priority bug fixes | 3 business days | $280/mo |
| Grow | 9 | Care plus one small feature or content update per month | 2 business days | $680/mo |
| Partner | 18 | Grow plus roadmap planning and analytics review | 1 business day | $1,280/mo |
For apps that already exist, or teams that only need one piece.
| Store launch package | App Store and Google Play account setup, listing copy, screenshots, privacy labels, submission and rejection handling for an app you've already built | $720 |
| Design audit | A walkthrough of your existing app with written, prioritised recommendations | $600 |
| Icon + screenshot kit | App icon in every required size plus store screenshots for both stores | $480 |
| Hourly | Development $75 · design $70 · consulting $100, billed in 15-minute increments | $70–100/hr |
Final quotes depend on scope; the numbers above are where each package starts. Payment is 40% to begin, 30% at design approval, 30% at store submission. You own the source code and design files. Apple Developer ($99/yr) and Google Play ($25) fees, hosting and third-party services are billed at cost.
Yours, from day one. Apple requires the account holder to be the entity offering the app, and it's what makes you the owner of the app, its reviews and its subscription revenue. Setting up your Apple Developer and Google Play accounts is part of every package; you pay Apple and Google their fees directly.
You add me to your accounts as a team member (App Store Connect calls it "Users and Access", Google Play calls it "Users and Permissions"). I build, test and submit from inside your account without ever needing your password, and you can remove me any time. The code lives in a Git repository you own.
Nothing needs handing over, because it was always yours. Either keep me on a Care plan for updates, or remove my access and carry on. If you hire someone else later, you add them the same way.
Because you should know what an app costs before you say yes. I use an AI-assisted workflow that makes me faster than the hourly benchmarks, and fixed pricing passes that on as a predictable number rather than a surprise invoice. Changes beyond the written scope are quoted as change orders.
I build native: Swift and SwiftUI on Apple platforms, Kotlin and Jetpack Compose on Android. Native is what makes Apple Watch, Apple TV, Vision Pro and Android TV possible, and it's what App Store review is friendliest to. If you have an existing cross-platform codebase, I can still help with design, launch and store issues.
Yes. The $720 launch package covers account setup, listings, screenshots, privacy labels, submission and handling any rejections until it's live.
Send a few sentences about the app, who it's for and roughly when you'd like it live. I reply within one business day with next steps and, if it's a fit, a time for a free 20-minute call.