Pricing

Fixed prices. Launch included.

You get one number before we start, not an hourly meter. Every build package covers design, development, your app icon and store listings, submission to the App Store and Google Play, and 30 days of post-launch fixes.

I work on client projects about 20 hours a week and take one build at a time, so the timelines here are what actually happens rather than a best case. If I’m booked when you get in touch, I’ll tell you the real start date instead of starting badly.

Launch

One platform to start

Simple apps, utilities, Apple Watch apps, companion apps and single-purpose tools.

from$4,000
3–5 weeks · typically $4,000–$7,500
+ $2,000 to add the second platform — at launch, or any time in the six months after it.
  • iPhone, Apple Watch or Android — pick one to begin
  • Up to six screens, local data
  • App icon and store listing
  • Store submission and review handling
  • 30 days of post-launch fixes
I’ve built one of these: Stay On Target 1138 → — an Apple Watch app, idea to store, on its own.
Start with Launch
Platform · built in phases

Your own streaming or membership service

A paid catalogue of video or content, playing on phones, tablets and the living-room TV, with members and subscriptions behind it.

phase one, from$18,000
3–4 months to phase one · $37,000–$50,000 complete, over 9–12 months
Starts with scoping — $2,000 and about two weeks, for a written technical plan, a phase order and a fixed price on phase 1. Yours to keep whether or not I build it. You approve each phase separately and can stop after any of them with something live in the store.
  • Phase 1 — iPhone and iPad, subscriptions, and your content library live in the App Store. 3–4 months, from $18,000
  • Phase 2 — Android and Google Play. 6–8 weeks, from $9,000
  • Phase 3 — Apple TV and Android TV, designed for a remote rather than a touchscreen. 8–10 weeks, from $10,000
  • Subscriptions handled by the stores themselves, so there is no payment system to build or hold your money
  • Video and content on managed services, set up in accounts you own and pay for directly
  • A Care or Partner plan, required from the day phase 1 goes live
I’ve built one of these end to end: Cocolime Fitness CLF TV → — 200+ workouts, subscriptions, seven platforms.
Book a scoping call
Already started?

Stuck at the App Store.

You built an app — yourself, with a developer, or with an AI tool — and it won't go live. I take it the rest of the way.

  • Apple Developer and Google Play account setup
  • Signing, certificates and provisioning
  • Whatever is failing review, fixed
  • Listing, screenshots and privacy labels
  • Submission, and the rejection back-and-forth until it's live
from$1,500
See how it works
Maintenance

Keep it healthy after launch.

Apple and Google ship new OS versions every year and change store rules more often than that. A retainer means someone is already on it. Three-month minimum; unused hours don't roll over; extra hours at $75.

PlanHours / monthIncludesResponsePrice
Care3OS and device compatibility updates, store-policy compliance, priority bug fixes3 business days$280/mo
Grow9Care plus one small feature or content update per month2 business days$680/mo
Partner18Grow plus roadmap planning and analytics review1 business day$1,280/mo
Also available

Smaller jobs.

For teams that only need one piece. Ask and I’ll quote it.

UI/UX design onlyWireframes, high-fidelity screens, a clickable prototype and a developer hand-off kit for your own teamfrom $2,000
Design reviewA walkthrough of your existing app with written, prioritised recommendations$600
Icon + screenshot kitApp icon in every required size plus store screenshots for both stores$480
HourlyDevelopment $75 · design $70 · consulting $100, billed in 15-minute increments$70–100/hr

Final quotes depend on scope; the numbers above are where each package starts. Payment is 40% to begin, 30% at design approval, 30% at store submission — Platform builds are billed monthly against milestones instead. You own the source code and design files. Apple Developer ($99/yr) and Google Play ($25) fees are paid by you directly. So are any running services a Platform build needs — video hosting and a content platform, typically $50–300 a month depending on how much you stream — set up in your own accounts, so they're never tangled up with mine.


Questions

Things people ask before they hire me.

What actually counts as a Platform build?

It's a Platform build when the product is a paid catalogue rather than a single app: members subscribe, content is added continuously without shipping an app update, and the same library has to work on a phone, a tablet and a television. Growth is one app connected to something you already run. Platform is the whole service across every screen, which is why it's built in phases rather than all at once. The clearest example is Cocolime Fitness CLF TV — 200+ workouts, a $24.99 monthly subscription, running on iPhone, iPad, Mac, Vision Pro, Android, Google TV and Android TV. If that shape sounds like what you're describing, it's a Platform build.

Why does Platform start with a paid scoping phase?

Because nobody can honestly price six months of work from a phone call, and a number invented on the spot helps neither of us. Two weeks and $2,000 buys a real technical plan: what gets built, in what order, which parts are risky, what it will actually cost and how long it will take. You keep that document whichever way you go — if you take it to another developer, it still works. It also means that by the time you commit to the build, the fixed price is one I can stand behind.

Why is a maintenance plan required on Platform builds?

Because a Platform build doesn't finish at launch the way a single app does. You'll be adding content every week, subscriptions renew and occasionally go wrong, and the same product has to keep working across six or seven platforms that each get a new OS version every year. An unmaintained app on one platform is an inconvenience; an unmaintained subscription service is refund requests. Care starts at $280/month, and most Platform clients are on Grow.

I want it on both iPhone and Android. What does that cost?

If the app is simple, start with Launch on one platform from $4,000 and add the second for $2,000 — either straight away or once you've seen how the first one does. I build each platform natively rather than shipping one cross-platform codebase to both, but the second build is much faster than the first because every design and product decision is already made. If your app needs accounts, subscriptions or a backend, both platforms are included in Growth from the start, because purchases and sign-in have to be built separately on each store and that isn't an add-on.

One timing note for Android: if it's your first app on a new personal Google Play account, Google requires a closed test with 12 testers for 14 continuous days before you can publish. That's calendar time, not extra cost, but it's worth knowing before you plan a launch date.

How many projects do you take at once, and when could you start?

One build at a time, plus maintenance clients and short publishing jobs alongside it. I work about 20 hours a week on client projects, which is exactly why the timelines on this page are longer than an agency would quote — they're honest ones rather than what's theoretically possible. It also means the work is done by the person you spoke to, start to finish, and nothing gets handed to a junior when something more interesting comes along. Ask me for the current start date and you'll get a real one.

Do you build the server side as well?

I build on managed services rather than writing and hosting a server myself — the store handles subscriptions, and content and video sit on established platforms set up in accounts you own and pay for directly. That's a deliberate choice: it's faster to build, it's cheaper to run, there's no bespoke system that only I understand, and if you ever replace me nothing has to be untangled first. If your product genuinely needs a custom backend built from scratch, I'll tell you that during scoping and help you find someone who specialises in it.

Whose developer account does the app live on?

Yours, from day one. Apple requires the account holder to be the entity offering the app, and it's what makes you the owner of the app, its reviews and its subscription revenue. Setting up your Apple Developer and Google Play accounts is part of every package; you pay Apple and Google their fees directly.

Then how do you do the work?

You add me to your accounts as a team member (App Store Connect calls it "Users and Access", Google Play calls it "Users and Permissions"). I build, test and submit from inside your account without ever needing your password, and you can remove me any time. The code lives in a Git repository you own.

What happens when the project ends?

Nothing needs handing over, because it was always yours. Either keep me on a Care plan for updates, or remove my access and carry on. If you hire someone else later, you add them the same way.

Why fixed prices instead of hourly?

Because you should know what an app costs before you say yes. I use an AI-assisted workflow that makes me faster than the hourly benchmarks, and fixed pricing passes that on as a predictable number rather than a surprise invoice. Changes beyond the written scope are quoted as change orders.

Do you build with Flutter or React Native?

I build native: Swift and SwiftUI on Apple platforms, Kotlin and Jetpack Compose on Android. Native is what makes Apple Watch, Apple TV, Vision Pro and Android TV possible, and it's what App Store review is friendliest to. If you have an existing cross-platform codebase, I can still help with design, launch and store issues.

Can you take an app that's already built and just launch it?

Yes, that's Stuck at the App Store, from $1,500: developer accounts, signing, listings, screenshots, privacy labels, submission and the rejection back-and-forth until it's live.

I built my app with AI. Can you help me publish it?

Often, yes. Tools like Claude, Cursor, Replit and Lovable get people surprisingly far, and then everything stops at code signing, App Store review or Google Play's testing requirements. Send me what you have and I'll tell you honestly whether it can be finished or whether it's faster to rebuild it properly. More on that here.

Contact

Tell me what you want to build.

Send a few sentences about the app, who it's for and roughly when you'd like it live. I reply within one business day with next steps and, if it's a fit, a time for a free 20-minute call.

nirahlee@yahoo.com Email a project brief Nirahlee Inc · Palm Coast, Florida · working with clients anywhere in the US.